AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in Lithuania: Q2 2022
In Q2 2022, the top high fantasy games on Android in Lithuania showed varied performance trends in downloads, revenue, and active users.
In Q2 2022, the top high fantasy games on the Android platform in Lithuania demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower:
Coin Master from Moon Active saw a steady performance in weekly revenue, peaking at around $13.9K in the first week of April and slightly declining to approximately $10.4K by the end of June. Weekly downloads showed a downward trend from 1.4K in mid-April to about 755 in the last week of June. The game had a high of 24.2K weekly active users in mid-April, which gradually decreased to 16.9K by the end of the quarter.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced fluctuations in weekly revenue, starting at $592 and peaking at $749 in mid-April before falling to approximately $474 by the end of June. Weekly downloads increased from 672 at the end of March to 1.1K in mid-June. Active users grew from 5.8K at the end of March to a peak of 7.2K in mid-June, ending the quarter at around 6.8K.
Diablo Immortal by Blizzard Entertainment, Inc. had a significant start with $4.6K in weekly revenue in the first week of June, decreasing to $1.8K by the last week of June. Downloads also saw a sharp decline from 6.4K in the first week of launch to 313 by the end of June. Active users followed a similar trend, starting at 6.7K and dropping to 1.7K by the end of the month.
Lords Mobile: Kingdom Wars from IGG.COM showed varied weekly revenue, starting at $2.6K at the end of March and ending at $1.2K by the last week of June. Weekly downloads decreased from 1.1K in early April to around 579 by the end of June. Active users peaked at 3K in mid-April and settled at approximately 2.2K by the end of the quarter.
Clash Royale by Supercell had a peak weekly revenue of $1.1K in early April, which decreased to $490 by the end of June. Downloads also showed a downward trend from 858 in early April to 423 by the end of June. The game maintained a relatively stable number of active users, starting at 44.8K and ending the quarter at 37K.
For more detailed insights and data, visit Sensor Tower.