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AI Insights · Timothy · July 2022

Top 5 High Fantasy Games on Android in Lithuania: Q2 2022

In Q2 2022, the top high fantasy games on Android in Lithuania showed varied performance trends in downloads, revenue, and active users.

Top 5 High Fantasy Games on Android in Lithuania: Q2 2022

In Q2 2022, the top high fantasy games on the Android platform in Lithuania demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower:

Coin Master from Moon Active saw a steady performance in weekly revenue, peaking at around $13.9K in the first week of April and slightly declining to approximately $10.4K by the end of June. Weekly downloads showed a downward trend from 1.4K in mid-April to about 755 in the last week of June. The game had a high of 24.2K weekly active users in mid-April, which gradually decreased to 16.9K by the end of the quarter.

Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced fluctuations in weekly revenue, starting at $592 and peaking at $749 in mid-April before falling to approximately $474 by the end of June. Weekly downloads increased from 672 at the end of March to 1.1K in mid-June. Active users grew from 5.8K at the end of March to a peak of 7.2K in mid-June, ending the quarter at around 6.8K.

Diablo Immortal by Blizzard Entertainment, Inc. had a significant start with $4.6K in weekly revenue in the first week of June, decreasing to $1.8K by the last week of June. Downloads also saw a sharp decline from 6.4K in the first week of launch to 313 by the end of June. Active users followed a similar trend, starting at 6.7K and dropping to 1.7K by the end of the month.

Lords Mobile: Kingdom Wars from IGG.COM showed varied weekly revenue, starting at $2.6K at the end of March and ending at $1.2K by the last week of June. Weekly downloads decreased from 1.1K in early April to around 579 by the end of June. Active users peaked at 3K in mid-April and settled at approximately 2.2K by the end of the quarter.

Clash Royale by Supercell had a peak weekly revenue of $1.1K in early April, which decreased to $490 by the end of June. Downloads also showed a downward trend from 858 in early April to 423 by the end of June. The game maintained a relatively stable number of active users, starting at 44.8K and ending the quarter at 37K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022